![]() Bosses are large and defeating them usually requires you to blast apart outer shells in order to reach an inner core. Graphically the game pulses with energy and some decent particle effects as you blow apart the insane amount of enemies they throw at you. They maybe little green cube people, but you still feel compelled enough to rescue them. This adds a great sense of frantic tension as you race around the playing field, dodging and blasting enemies to rescue the little human dudes. When you do manage to to shoot them down, the human released is likely on the side of the level where you just came from, forcing you to quickly fly all the way back. It’s a great game play ploy because those Keepers are likely popping up on the other side of the level and they are only around for a limited window of time. A voice played through the Dual Shock controller alerts you: “keepers detected”. The catch is that the only way to break the humans out of their holding cells is by defeating a specific wave of enemies called “keepers”. ![]() Extra points are earned if you can pick up a human and return him to one of the waiting rescue ships. You are tasked with blasting your way through the waves of alien attackers to try and rescue them. In a nod to the classic Defender series humans are trapped at various points in the stages. You can also collect bombs which will clear the entire level of enemies. There is a speed boost available and an overdrive move that charges up your regular gun for a brief period. You are able to shoot left or right and you can fire in the opposite direction from which you are flying. The left analogue stick guides you around the screen in any direction, the right stick used for firing. Despite being digital, and currently free via PlayStation Plus on the PS4, Resogun is well worth paying for and can stand up against any of the AAA retail games available at the PS4’s launch in terms of sheer enjoyment alone.The levels all loop around, forcing you to wrap your head around what’s coming around the bend.Ĭontrols are simple. The controlled, yet utter chaos on-screen is satisfying, calls for the perfect balance of strategy and skill, and rewards the player through great gameplay. Resogun is short, but considering the challenge, an added online co-op mode, and a reliance on besting high-scores that you’ll actually feel compelled to beat, there’s plenty to keep you busy. The soundtrack of heart-pumping house music helps tie it all together, making for an exhilarating experience through and through. Something about it really puts you “in the zone” where it’s difficult to take your eyes off the frenzy of shooting and explosions. It’s also fast-paced, fun, and incredibly addicting. There’s not all that much more to it, but the action-packed shooting can get extremely hectic and challenging-teetering on the fine line of being overwhelming, but never to the game’s detriment. And even with so much going on, the frame-rate never stutters and remains smooth throughout. Enemies and explosions fill the screen with bullets, sparks, and particles that can obscure view, adding difficulty. The distinct electric green colors are vibrant over a dark, space backdrop. Resogun can’t stack up against heavy-hitters like Killzone: Shadow Fall in terms of visuals or harnessing the power of the PS4, but it sure is pretty. The real goal is to destroy everything on stage throughout three increasingly difficult phases that end with an encounter with a massive spacecraft-like boss. There’s a secondary goal of “saving the humans”, but this only earns you extra points, bombs, or extra lives by bringing humans in danger to safety. New for Resogun are glowing green “humans” that appear to be in a display case up on a pedestal. ![]() I made the mistake of running into them more than a few times. Racking up a massive multiplier is the key to the highest scores. Power ups semi-randomly drop from the sky, but beware, they’re encased in a shell that must be broken before you pick it up. Not dying and continuing to hit multiple enemies build and keeps up a point multiplier. Just like in Super Stardust HD, you can boost away from sticky situations, wipe out the entire screen full of enemies with a bomb, or use an overdrive to unleash a super powerful attack. This brings an additional layer of strategy and focus to the gameplay as you attempt to dodge enemies and their projectiles while maneuvering about, trying to nab power-ups and save humans, but only having the ability to shoot in either direction. Since the plane is no longer 360 degrees, the shooting isn’t either-it’s right or left, and so is the movement. Gone is the planet-orbiting, rotational plane, and in its place is a never-ending cylindrical plane that allows for the gameplay to feel a lot more like Super Stardust than it actually looks. At a glance only, Resogun seems nothing like Super Stardust HD aside from it being a twin-stick shooter. ![]()
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