![]() ![]() Good idea I also posted this idea here, which apparently was the wrong. OpenTTD is an open-source clone of the video game Transport Tycoon Deluxe released in 1994. And moving bigger buildings should be more costly than moving smaller ones. Or even affect ratings in a positive way. This should cost more than bulldozing, but not affect ratings as much. You need to select Transfer and leave empty at the train station you want. I would like the option to move city buildings. Game is HTML5 compliant and can be played in every major browser like chrome or firefox. OpenTTD is a business simulation game in which players try to earn money by. Set authors can combine these features but they can also incorporate only one (or none) of them into their sets. ![]() The two sets aBase and zBase are 32-bit-sets and they contain extra zoom graphics. What I usually do instead is build two airports that accept passengers (just close enough to a town, doesn't have to be a big one), and then just feed passengers to the airport (but not away from it). This is a recreation of the Transport Tycoon. OpenGFX Extra Zoom is a 8-bit-set with detailed, zoomed in graphics. And of course, you have twice the number of airports. Now click the clone button in the depot, hold down the CTRL key again (for shared orders) and clone your new maglev train any number of times you want. Check that the maglev train has copied orders from the existing train. ![]() With airports, you can't easily do this though, because you'd need two airports on either end of the air leg, which is not usually feasible plus you have the problem that the takeoff, landing and taxi phases of an airplane will cause it to take a relatively long while for the completely unproductive travel between unloading and loading. Hold down the CTRL key and click on the existing old train in the train list. The express train visits A first, then B the local train goes to B first, then A. With trains and road vehicles, the remedy is to build two transfer stations on either end of the long-distance leg: one ("A") where the express train unloads and the local train loads, and another ("B") where the local train unloads and the express train loads. You do need transfer orders at the airport though (if the airport doesn't accept passengers, unload-all should also work, but it won't distribute the credits to the individual legs, which means your airplanes will not appear to be making any profit). I haven't tried this setup a lot, but I think the problem would be that when you have the airplanes transfer and take cargo at either airport, you risk them unloading their passengers and then loading the same passengers again same for the buses. ![]()
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